This is a personal concept art project for an action RPG inspired by Aztec and other Mesoamerican cultures, as well as games like Diablo, Castlevania, and Chrono Trigger.
Sci-fi fantasy personal project.
A scene depicting a knight who finally finds his ancestor's tomb and the legendary sword that was once thought to be lost.
This was created using a mixture of 3D and 2D art. I used several programs to create this. Z Brush, Cinema4D, Unreal Engine 4, and Photoshop.
A game a worked on recently has been announced and is currently in early development
I have been responsible for concept art (environment, prop, weapon/armor etc.) Key art, as well as producing most of the in-game 3D assets and level layout in UE4.
If you are interested in the game, check out crypticconjure.com to find out more!
There Came an Echo is a video game project developed by Iridium Studios and released in 2015.
I had the role of art director. Created in-game environment art and basic level geometry. responsible for character, vehicle, weapon, environment, and prop concept art, as well as promotional art.
Failsafe is a video game project in development by Game Over.
I was the lead artist and created character, environment, and prop concept art, as well as promotional art.
Two key art pieces in which a 3D base was used. Programs used to achieve this: Cinema 4D, Z Brush, Substance Painter, Unreal Engine 4, and Photoshop!
Fantasy video game key art and character concepts. Warriors for hire face off with a dragon and a warrior rests after a long day of helping the townsfolk.
A lone pilot finds himself in a planet devoid of life after a crash landing. What or who is he reaching out to?